Tuesday, August 23, 2011

Can You Hear Me?

Listening is what will make the difference. Once a group is listening, anyone can lead. Once ‘listening’ is present, understanding and problem solving occur naturally. People can focus and work together. Prior to this there is reaction and yelling. Listening, the power of listening is one of the lessons I have seen groups get from utilizing stupid games.

Another lesson that groups learn from stupid games is the value of practice. For many groups it is a revelation to discover that to improve a group’s performance will take conversations, learning and practice. When people realize that practice is necessary while playing a stupid game, the drama suddenly ends and people relax. They get that it is ok to make mistakes and learn from them. That is what happens when you ‘practice.’ We learn that we can be safe with each other.

Learning about failure is still another lesson that can be learned in stupid-game land. There is failure and then there is failure. Whenever humans learn and develop, there is failure. There are failures from not doing something that needs to be done as well as from doing the wrong thing. The problem is that there are real consequences for failures during real business.

I have seen corporate groups play the same game over and over again and yet still get value from them. The standards can change, the parameters can change, what people learn can change, and it still is all training and development.

In business, when a group alienates a customer there are consequences. With a stupid game when the group alienates the customer (who is really the bozo facilitator pretending to be a customer) there is learning and development. This goes back to the games as a practice field that is safe and in which members of the group can learn and develop. There are no long-term consequences on the practice field.

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