A principal that I live by is that everything that happens in organization happens by design. The same applies in stupid games. It is like this: Don’t plan and pay the price. Don’t listen and pay the price. Argue and fight and pay the price. Collaborate and problem solve, move the ball. Solve the problem and be successful. The Axiom of ‘garbage in, garbage out’ is abundantly clear in the land of stupid games. If you put quality into the preparation and planning of the stupid game you will get quality results out.
One last thought: as a Chinese engineer in Beijing exclaimed in a emotional manner, “These are not Stupid Games! These are good games!”
Yes indeed.
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