Tuesday, September 17, 2013

Planning

Planning and great execution make the difference both in Stupid Games and in the real business world. Dwight Eisenhower said something to the effect of, “During the battle, I have always found that plans are useless, but prior to the battle, planning is indispensable.” Stupid Games teach groups this lesson.

In some of the games, as in life, you can wing it and still be successful. In the business world there are definite times where winging it can work. However this method can also lead to failure. This is what happens in the stupid game called “The Cube.” 

Picture, if you will, a giant cube made of white PVC pipes. The cube is perched on top of a bucket. It looks like it belongs in Chicago’s Millennium Park. The objective is for participants to move through the cube to earn points without knocking the cube over. The consequence for knocking the cube out of place is that you lose all your points and the group must begin all over.

Groups must plan in order to be successful at the Cube. Everyone needs to know when he or she is making the pass and exactly what technique will be used. Even if the group does not follow the exact plan, the planning supports the group’s success. Making time to plan is an invaluable lesson that, when utilized back at work, will support improved team performance.

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