A principal I live by is that everything happening in an organization happens by design. The same applies in Stupid Games. It’s like this: don’t plan, and pay the price. Don’t listen, and pay the price. On the other hand, collaborate, and move the ball. Solve the problem, and be successful. If you put quality into the preparation and planning of the Stupid Game, you will get quality results. Stupid Games can be used frequently to make points and bring a group together. Typically, businesses will utilize outside facilitators and resources to facilitate the games, but internal people can also be trained to facilitate.
One last thought: picture me in a large field by a hotel; we are not talking Kansas here, the day before I cavorted on the Great Wall of China. My company was working with a major cellular communications firm with the goal of enhancing teamwork between various groups of engineers. During the session in the field, an excited Chinese engineer in Beijing emotionally exclaimed, “These are not Stupid Games! These are good games!” Yes, indeed.
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