Showing posts with label Practice. Show all posts
Showing posts with label Practice. Show all posts

Tuesday, August 19, 2014

Tennis Ball Transfer

Tennis Ball Transfer
Have you ever been a customer of a business that claimed it was doing a really great job in supporting and you and in truth it was not? Recently I had dinner with some clients at a lodge in the wilds of Pennsylvania. I arrived to the dinner late, after the group had ordered. The enthusiastic and focused waitress came over to give me a menu and take my order. After glancing around, it appeared that I was ordering after most everyone in the restaurant had ordered. In fact most people at their tables had food. I waited for my food, waited and waited. It was as if the waitress took my order but the kitchen was not preparing my food. The waitress checked in several times to ask me what I wanted. I kept assuring her that I just wanted my food. At no point did she explain my lack of food; not even my trembling or frothing mouth made a difference. Lack of collaboration and coordination between the wait staff and the kitchen staff resulted in me becoming a complaining and unhappy customer.



The restaurant staff could have used a round of tennis ball transfer. Then they could see and experience the impact of lack of coordination and collaboration.



You’re probably thinking – what is he talking about? Tennis ball transfer is one of my new and old favorite team building game to use with clients. Each participant holds the end of string attached to a smallish steel ring on which a tennis ball sits. Business types at the end of the rope, now that is a cliché. The task: the group of said business people must take said tennis ball off one stanchion and leverage it down to balance it on another stanchion. Lack of collaboration and coordination results in the tennis ball crashing to the floor instead of being lifted. In this tennis ball game the facilitator, aka I the bald one, takes on the role of the customer. At the end of the game the group rates themselves as delivering poor, ok and extraordinary customer service. Then the customer, me, gives the group feedback. Most of the time the group rates themselves much higher than what I rate them. The rating gap illustrates how the group is disconnected from the truth.



So why do I, the balding bloodsucking coach, make my clients, business people, engage in this activity? Practice! We all can see the wisdom in the epithet of “practice makes perfect.” Even, Malcom Gladwell makes the case for practice in his book The Tipping Point. So are these business people practicing? Do they actually gain customers and increase revenue by playing this game? No. However, like running through tires on a football field, hitting padded stanchions and doing high knee drills this activity replicates a scenario in the game of business. More specifically, Tennis Ball Transfer teaches collaboration. In this game everyone needs to pull at the same time; a lesson that business people could use help in.



I recently worked with a business to improve the relationship and performance between the purchasing, receiving, production and accounting departments. There were myriad of issues confronting the groups. One of them was that parts would get delivered without a packing slip or purchase order. When that happened the receiving department would quarantine the part (put in a particular part of the floor). The theory was that once in quarantine it was not to be touched; however, in reality members of the production department would just go and take the parts because they were needed to complete the project. Oh and did I mention they would not tell anybody? Their action created havoc with the inventory control department and also with the purchasing department being able to track the order. I was brought in to meet with key members from each of the departments. During our meeting I had them play Tennis Ball Transfer. We used the game as a basis for discussion about the impact of different departments on each other and to create methods for improving coordination and support between departments. In this game when there was a disconnect we would dialogue about it, discuss the issues and most importantly learned from.



The most important feature of these stoopid games is that with a good facilitator they can be used as a practice field from which business people can practice get better and improve. All the while games create is a safe environment with no real customer in sight. God knows that business could use more practice sessions like this. Just ask any hapless customer.

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Tuesday, September 10, 2013

Practice

Another lesson from Stupid Games is the value of practice. When people realize that practice is necessary, drama ends and people relax. Participants understand that it is okay to make mistakes and learn from them. That is what happens when you practice. With my long standing clients, I use the same stupid games repeatedly. Although the games might exasperate the leadership groups, the participants recognize their value. Over time, groups who play these games are better at listening, executing and performing tasks with together. In this case practice does make perfect.

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Tuesday, August 27, 2013

Stupid Games

Before I start, let’s define what a “Stupid Game” is. A Stupid Game is a team building activity used to teach business principles and ideas. In corporate training and development, the games are called “experiential education.” Wow, does that sound highfalutin and fancy.

Groups need to practice to successfully perform and execute tasks. The military gets it and calls it “boot camp.” Theater and dance groups get it and call it “rehearsal.” Sports teams get it and call it “practice.” Often, however, business groups do not get it and for the most part do not practice. Typically, business groups have low group performance. Do we see a correlation?

That is where Stupid Games come in. These games allow groups to examine their own behavior in order to discover how they can improve their performance. The notion is simple: a group solves problems during games the way it does back at the office. The major difference between these contexts is if the group does not perform well at work, there are consequences internally and with customers. If the group does not perform well at the Stupid Game, it is a big-time learning opportunity. There are no consequences for failing at the Stupid Game except learning, having fun, and perhaps even laughing.

For the past 20 years, I have used Stupid Games as a modality for teaching and training our clients. I do not like admitting this, but I am not good at these games, nor do I particularly like them. (I want to be truthful given our relationship. How is that for being vulnerable? Can I have a hug?) Stupid Games are invaluable.  Over the next couple weeks I will highlight how stupid games give groups a practice field where they can learn, plan, practice, develop skills, work together and improve performance.

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